2009-08-21 last update, 2001-09-18 first day, Robert Jasiek

INDEX | GO | STUDY | ISBN -
[My book reviews on David Carlton's page] - Go teaching - Suppliers

Go (Weiqi, Baduk) ISBN Rating List

Introduction
Titles and ISBN
Ratings
General Topics
Major Teaching Methods
Read When EGF
Studying with Books
Tables

Introduction

This pages gives ISBN and subjective ratings of go books. It also denotes their general topics and major teaching methods and suggests when to read them. The author is a German 5 dan, is becoming a go book author, and has read almost all of the books. He read hundreds further (mainly Japanese) books but does not have access to them any more or has not had time to include their information yet. He does not know any Asian language. Thus "reading" an Asian book means interpreting diagrams, numbers, signs, text structures, and text references. Still almost all Asian books restrict comments to a "This move is good for black, that variation 2-A-B-5-C is favourable for white." style. Therefore and because of  the author's good analytical skills he can interpret the books easily. If there is a problem at all, then it is about overinterpreting a book's contents rather than getting too little information from it.

Titles and ISBN

For English books the original titles are given. Asian books have a best guess of what their titles might be; translations have sometimes been taken from other sources. The ISBN (international standard book numbers) are correct to the author's best knowledge. However, no guarantee is granted. Still missing ISBN of English books will be added later. ISBN starting with 89 indicate Korean books.

Ratings

The ratings are subjective but apolitical. They are independent of author or publisher. These are the meanings of the signs:
 
++ very good
+ in between average and very good
o average
- in between very bad and average
-- very bad

Rank Improvement is after reading once. Most books qualify as - or -- because they are considerably away from ++ books. If the author has read a book meant for weaker players, then he compares it with similar books for a similar audience and assumes the rank improvement to have taken place earlier. Each ++ book for single digit kyu players has or would have increased the author's strength by considerably more than one rank. Improvement becomes the harder the stronger a player is; so any book's effect on a high dan player could only be expressed in fractions of a rank.

Topical Coverage refers to covering all professional 9 dan knowledge. Thus most books qualify as --. This is harsh but considered appropriate because a player has only finite amounts of time and money he can spend on books. The listed general topics are referred to. A book could only ever be ++ in case of a restricted general topic like rules. So what is a + book, which currently hardly exists? Its rating indicates that just a few books on the same general topic would be enough to acquire a professional 9 dan knowledge of it.

Aims' Achievement generously assumes the author to have intended the teaching result. So many books should have + or ++. The rating also acknowledges the major teaching methods and the intended audience.

General Topics

The contents' general topics are stated. Currently the following occur:

Major Teaching Methods

The major teaching methods are those identified as being consistently used in a book by the author of this webpage. An empty space indicates his lack of time for identification. Currently the following teaching methods occur:

Read When EGF

This is a suggestion of the most suitable range of EGF (European Go Federation) ranks for reading a book. k means kyu and d means amateur dan. The author's German rank is a tiny bit stronger than the same EGF rank. Motivated players weaker or stronger than a range's bounds should not necessarily feel restricted.

Studying with Books

Principally books can be an excellent tool for improving one's strength. The author's strength is mainly the product of applying autodidactic skills to go books. Whether this works for you depends on your ability to learn from books. It also greatly depends on the quality of books. Unfortunately, it has been very low so far. When these lines are being written in 2001 there has not ever been any book close to a ++/+/++ rating. Thus even more so than hopefully a few years later it really requires a reader's motivation to learn. There are four important ways to learn from books: Sometimes a specialized book might be necessary as long as there is no better one. Reading many books does not hurt, however, the rare best books can improve one's strength more than a hundred times as fast as the worst books.

Tables

Games

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Appreciating Famous Games -- games -- entertainment, examples 15k-3d ++
The World of Chinese Go -- games -- entertainment, examples 10k-3d ++
Invincible - games o examples 8k-6d ++
Tournament Go 1992 - games o examples 5k-6d ++
Kido Yearbook 1992 - games o examples 5k-7d ++
Go Seigen's Games - games o examples 2k-7d ++

Opening

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Fuseki Dictionary (Takagawa Kaku) none + opening, strategic choices, strategic direction, stone development o examples 4k-6d ++
Fuseki Dictionary (Rin Kaiho) + opening o dictionary, examples 2k-6d ++
Fuseki Encyclopedia (Nihon Kiin) o opening o dictionary, examples 2k-6d ++
Opening Dictionary 89-7990-037-6 - opening -- selection, examples 13k-5d ++
Modern Opening (Kweon Kyeong-un) none + opening o selection, examples 2k-6d ++
Between Fuseki and Middle Game 89-8385-068-X - opening -- examples 5k-5d ++
A Way of Play for the 21st Century -- opening -- examples 5k-5d +
The Power of the Star Point -- opening -- examples 10k-1k o
The Chinese Opening -- opening -- examples 10k-1k o
The 3-3 Point -- opening -- 5k-1k o
Opening Dictionary 89-7990-037-6 - opening -- examples 8k-3d ++

Joseki

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Joseki Volume 1: Fundamentals ++ joseki + principles, classification, examples 18k-3d ++
Joseki Encyclopedia (Nihon Kiin) -- joseki o dictionary, examples 2k-6d ++
Dictionary of Basic Joseki - joseki o dictionary, examples 5k-5d ++
Jungsuk in Our Time - joseki -- dictionary, examples 5k-5d ++
Star Point Joseki - joseki -- selected examples, dictionary 8k-3d ++
Essential Joseki -- joseki -- selected examples 5k-3d +
Essential Formulas 89-7849-182-0 - joseki -- examples, tactical selection 5k-3d ++
Choice of Jungseok 89-7990-094-5 o joseki -- examples 2k-6d ++
Get Strong at Joseki -- joseki -- examples 10k-1k +
The Great Joseki Debate -- joseki -- examples 8k-1d +
Modern Joseki and Fuseki -- joseki -- examples 5k-1k -
Lee Changho's Novel Plays and Shapes -- joseki -- examples 2k-6d ++
38 Basic Joseki -- joseki -- 12k-5k ++
Whole Board Thinking in Joseki - strategic joseki choices -- examples 5k-5d ++
Dictionary of Fighting on the Sides 89-7990-033-3 - middle game joseki -- sorted examples 8k-1d ++

Middle Game

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Invasion and Reduction Vol. 1: 89-7990-043-0
Vol. 2: 89-7990-070-8
Set:    89-7990-042-2
o middle game - examples 2k-6d ++
Techniques of Attack 89-7990-075-9 o middle game -- examples 1k-6d ++
The Middle Game of Go -- middle game -- examples 5k-1k -
The 1971 Honinbo Tournament -- middle game -- examples 5k-3d ++
Reducing Territorial Frameworks o middle game - 5k-1d ++
Nie Weiping on Go -- middle game -- 5k-5d +
Golden Opportunities -- middle game -- 5k-5d +
Beauty and the Beast -- middle game -- 5k-6d ++
Direction of Play none - middle game problems -- sorted examples 4k-4d ++

Endgame

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
The Endgame - endgame -- principles, examples 10k-3k +
Get Strong at the Endgame -- endgame -- examples 10k-1k +

Handicap

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Pro-Pro Handicap Go -- handicap -- examples 5k-3d ++
Handicap Go - handicap -- 15k-5k +
Galactic Go Volume 1: 1-889554-47-2
Volumes 2-4: not available yet
Set: 1-889554-65-0
o handicap, joseki, technique - examples 4k-4d ++

Problems

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Dramatic Moments on the Go Board -- problems -- entertainment, examples 5k-1k o
Test Your Go Strength -- problems -- examples 10k-1k o
100 Challenging Go Problems - problems -- examples 5k-5d ++

Tesuji

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Tesuji Encyclopedia (Nihon Kiin) + tesuji o shape classification, examples 5k-6d ++
Tesuji (Davies) ++ tesuji -- shape classification, examples 12k-5k ++
Get Strong at Tesuji -- tesuji -- examples 10k-1k +

Tsumego

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Kansufu + tsumego o examples 5k-6d ++
Gengen Gokyo + tsumego o examples 2k-7d ++
Hatsuyoron + tsumego o examples 3d-7d ++
Igo Hatsuyo-ron o tsumego -- examples 2k-6d ++
Modified Tesuji Dictionary 89-7186-580-6 - tsumego -- examples 5k-5d ++
Graded Go Problems for Beginners - tsumego -- examples 20k-1d ++

Life+Death

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
All About Life and Death + life+death -- shape dictionary, examples 5k-3d ++
Life and Death (Davies) -- life+death -- shape classification, examples 15k-5k +
Yang Yilun's Ingenious Life and Death Puzzles o life+death -- examples 1d-6d ++
Get Strong at Life and Death -- life+death -- examples 15k-5k +

Shape

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Dictionary of Basic Shapes 89-7067-162-5 o shape - dictionary, examples 12k-3d ++
Soksu Clinic 89-7990-046-5 o shape -- examples 5k-6d ++
Soksu Dictionary 89-7990-034-1 -- shape -- examples 10k-1k +
Creative Shape Development 89-7849-150-2 - shape -- examples 5k-6d ++
Tesuji and Anti-Suji of Go -- shape -- examples 5k-1k +

Semeai

 
TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Counting Liberties and Winning Capturing Races 1-932001-04-2 + semeai o examples, principles, classification 12k-6d +

Miscellaneous Tactics

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Cross-Cut Workshop 0-9706193-6-7 o cross-cut - examples, shape classification 10k-3d ++

Judgement

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Positional Judgement - judgement -- 5k-3d ++

Strategic Concepts

Lessons in the Fundamentals of Go ++ strategic concepts -- principles, entertainment, examples 12k-1d ++
Strategic Concepts of Go ++ strategic concepts -- principles, examples 5k-3d ++
Strategic Fundamentals in Go - strategic concepts -- 5k-5d +

Fight

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Attack and Defense ++ fight -- principles, examples 10k-3k ++
The 36 Strategems Applied to Go - fight -- principles, examples 5k-6d ++
Get Strong at Attacking -- fight -- examples 10k-3d +
Get Strong at Invading -- fight -- examples 10k-1k +
Attack and Solution 89-7849-151-0 -- fight -- examples 5k-5d ++
Aggressive Ideas [?] 89-7849-123-5 o fight -- examples 5k-5d ++
The Breakthrough to Shodan - fight -- 5k-1d ++
Killer of Go -- fight -- 5k-3d +
Kato's Attack and Kill -- fight -- 8k-1k +

Technique

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
[?] 89-7849-148-0 -- technique -- examples 5k-3d o

Thinking

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
Report of Choong-am Research Vol. 1: 89-7990-069-4
Vol. 2: 89-7990-072-4
Vol. 3: 89-7990-073-2
Set:    89-7990-068-6
o reading - examples 2k-7d ++
The Happening Theater of Baduk [?] 89-86555-73-5 - perception -- examples 5k-6d ++

Specialized Strategic Concepts

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
All About Thickness - thickness -- examples 8k-1d ++
Fighting Ko -- ko -- 15k-1k -
A Compendium of Trick Plays -- hamete -- 8k-1k ++
Beyond Forcing Moves - kikashi -- examples 5k-3d ++
Master of Haengma 89-7990-014-7 + stone development - examples, increasing difficulty 7k-6d ++
Haengma Dictionary 89-7990-036-8 + stone development - examples 5k-5d ++
The Direction of Play - strategic direction -- 5k-3d ++

Miscellaneous

TITLE ISBN RANK IMPROVEMENT GENERAL TOPICS TOPICAL COVERAGE MAJOR TEACHING METHODS READ WHEN EGF AIMS' ACHIEVEMENT
The Treasure Chest Enigma -- entertainment -- entertainment, examples 30k-6d ++
First Kyu -- entertainment -- entertainment 30k-6d ++
The Master of Go -- entertainment -- entertainment 30k-6d ++
Die Mitte des Himmels -- entertainment -- entertainment 30k-15k ++
The Go Player's Almanac -- encyclopedia -- encyclopedia 30k-6d ++
Hankuk Kiwon Guide Book -- handbook -- handbook 30k-6d ++
Go: International Handbook and Dictionary -- handbook -- handbook 30k-10k -
Mathematical Go Endgames -- mathematics - mathematics, examples 15k-6d ++
On the Rules of Go -- rules - mathematics, examples 15k-6d ++
Dictionary of Go Names -- names + dictionary 30k-6d ++
The Vital
 Points of Go
-- -- 8k-3d +