1996-10-9 last update, 1996-7-7 first day
Robert Jasiek,
jasiek@berlin.snafu.de
Copyright: All rights of the author are preserved according to the
international law.
Examples 2
- Introduction
- Examples
- Links
Introduction
This page continues Examples 1
and presents and comments on
important, difficult, and extraordinary examples.
See also The New Ko Rules.
In general the comments refer to the new ko rules. In many examples
analysis and allowed MSs under the Ing ko rules are different
even if often the same conclusion is drawn; ko mouths belong to the
same ko position, if their so called settlement is entangled. The
examples are also interesting for study under super ko.
Conventions are defined.
Examples
Ko coupling with two ko mouths and an adjacent ko mouth
- There are two ko positions on the board: The ko position of
the ko mouths b and c with a ko coupling and the ko position
of the ko mouth a.
- In the ko mouth a an infinite MS could be played. All its
adjacent strings have two breaths. So the ko position a is
neither a single DLife nor a single DDeath, but a FK.
It is still a FK, if a B ko stone is
in exactly one of the ko mouths b and c, since even
with a B ko stone in a W could gain a second
breath for the adjacent string.
- Concerning the ko position b-c: Not all strings of the ko
coupling have two breaths; it is not in a state of stable
DLife. However, it is in a state of instable DLife, because
B[c] would transform it into stable DLife: With a B ko stone
in the ko mouth c all strings of the ko coupling have at least
two breaths. And after a player would from the then existing
configuration have played B[a], B[b], respectively W[c] and
the breath
number of the other player's string of the ko coupling have
reduced to one, the other player immediately could regain a
breath with B[ac]#, B[bc]#, respectively W[cb]#.
- Now consider a B ko stone in exactly one of the ko mouths b
or c: As described, the ko
position b-c is now in a state of stable DLife. Either player
with a ko capture in b or c would disturb b-c and could
become disturber.
- With a B ko stone in a and ko stones of different colour in
b and c the ko position b-c is in a state of stable DDeath:
Exactly two ko mouths of two board points each, the W string
of the ko coupling has one breath, the B two breaths.
W could disturb b-c and become disturber.
- With a B ko stone in a and W ko stones in b and c the ko
position b-c is in a state of instable DDeath: The W string
of the ko coupling has exactly the breaths of b and c as its
breaths.
- As long as b-c is a ko position it is a DK and its set of
board points remaines unchanged. This is relevant for the
prohibition rule: It applies independently from a change
between DLife and DDeath.
- Since b-c can change between DLife and DDeath, the
DLife will not have had the general nature of ko positions in
a state of stable DLife: remaining on the board until the end
of the game.
- The interesting case is B to play: B[c].
- Due to the basic ko rule W has no answer available and will
pass or tenuki.
- First let us assume a pass play: B[cpa] follows.
- B[cpac] disturbs the DDeath. W becomes its disturber by rule
of disturber.
- B[cpacba] is to be expected. The ko stone MS in b-c has ended.
Due to the disturber rule W has ceased to be disturber.
- B[cpacbapp] follows, because B[cpacbapb]# would cause W to
become again the disturber of b-c, of which the ko position is
the same even if its ko type has changed,
and this would happen from
the same configuration of the stones on the union of all board
points, that are not part of a ko position, and the same set
of board points of the union of all ko positions, as it was at
the moment of W first becoming the disturber of b-c, what is
forbidden due to the prohibition rule.
- B[cpacbappa]# is not forbidden by the prohibition rule,
because during B's first play of a ko stone in a is the
exception of the rule.
- W again cannot disturb b-c due to rule of prohibition and must
pass: B[cpacbappap]#.
- B[cpacbappapcpppp] ends the game with W being removed.
- With tenukis possible MSs are B[ctacbattabcatt..tt] or
B[ctacbaptabcapt..pt]. With each tenuki the prohibition rule
still allows a ko stone move at a and becoming
disturber in b-c. Finally both player might pass instead of
tenuki: [..pp]. Then the prohibition rule still allows B to
play [..ppa]#, since B's preceding play of a ko stone in a
falls under the exception, because it has been the first ko
stone in the fighting ko during the period of repetition.
- W, however, must pass now and looses its stones.
- The Ing ko rules also conclude, that W will be removed.
(See C14 in the official rules booklet.) They say, that it is
only one ko position, a triple ko. It is a DDeath with W dead
even with three W ko stones, because after B[b] or B[c] there
is an asymmetry in the allowance of captures on b and c
(Ing rules do not use a basic ko rule but a general variation
terminology, that contains basic ko), a is external relative to
the double ko part b-c with its asymmetry of a B eye breath
favouring B, a is a general unreal breath due to B's outside
unconditional life, and the whole ko position is a
compound pattern of unreal breaths. The life and death of the
W normal string is considered to be equivalent to the life and
death of a W ko string in a. The analysis considers the
features of the ko coupling without restricting a ko position
to it. W is the player, who can disturb. In C14
B[acbapb]# would disturb for the second time from an unchanged
rest of the board (invariation, which is not described clear
as in the new ko prohibition rule) and W must pass instead.
B[acbappapcpppp] follows and is identical to the new ko rule
MS.
- Unreasonableness of breath pattern analysis under Ing ko rules
(1): Ko position is equivocal: Further ko mouths could be part
of it. It is unclear, whether only board points of ko mouths
belong to it. If the given ko position must never have further
ko mouths, then the ko position would be ruled to be settled
independently of the rest of the board; that would approach
the practice of former Japanese rules.
- Unreasonableness (2): The settlement of B's outside string
must be presumed. A determination might be extremely
difficult and depend on further ko mouths. So the settlement
of the corner depends on the settlement of the outside and
vice versa, thus the ko position is equivocal or in the case
of doubt the whole board, what makes an analysis most complex
also from a mathematical point of view.
- Unreasonableness (3): "General unreal" depends on settlement.
- Unreasonableness (4): If the ko position must not be called
DLife at any time and a special rule is used, so that this
ko position can be called DDeath, then innumerable exceptions
will follow.
- Unreasonableness (5): "unreal", "external", "eye breath", etc.
are undefined.
- Unreasonableness (6): If the eye breath would be a big region
with B and W stones in it (and possibly ko mouths), it might
be in fact no eye/territory breath, but unreal for B. This
would be extremely hard to determine.
- With the new ko rules no environment of ko positions exist
and each ko position is maximally given by a ko coupling. So
ko position is unequivocal and easy to determine in any case.
Triple ko stones
(C3-C4 in Ing's SST Laws of Wei-ch'i / 1991)
- The question is not, if the normal strings can live.
If one side only succeeds in bringing its normal string to
live, it loses. Go is a game, in which one wins by achieving
more points. Also ko strings count. In this case, it is
important, which side could make life for its triple ko
stones.
- The given MS, that is cyclical, is [1 2 .. 10] with 10 one
point below 2. All captured stones are ko stones.
2-10-4 resp. 7-5-9 are triple ko stones.
- Three ko mouths occur: 1-8, 3-6, and 2-7-10-5-4-9. No ko
coupling exists. Thus there are three ko positions.
- On the triple ko stone ko position no ko stone MS of infinite
length can be played. Thus it is a single DLife. During the
cyclical MS it is never adjacent to an empty board point. Thus
it remains a ko position the whole time.
- The ko mouth 1-8 is only a ko position, if the board point of
6 is not empty. During [3 4 5] it is no ko position. Else
on the ko position 1-8 an infinite MS [1 8]* can be played;
it is no single DLife. In the case of
a W ko stone in the ko mouth all adjacent B strings already
have two breaths. In the case of a B ko stone even the string
of 6 can gain a second breath by connection. So neither
the ko position is a single DDeath. Thus it is a FK.
- The same applies for 3-6, which is no ko position during
[8 9 10] and else a FK.
- Note, that during the following MS only moves on the board
points 1 .. 10 are played, so that it is a ko stone
move-sequence. This is important for an application of
the prohibition rule.
- Before a move the ko positions currently on the board are 1-8
and 2-7-10-5-4-9.
- [1] : Still only the rules of
basic ko and fighting need to be applied. However, for
following applications of the prohibition rule this will be
the first ko stone move in a fighting ko during the starting
ko stone move-sequence. Now all three ko mouths are ko
positions.
- [1 2] : In go language one would call 2 a ko threat of the ko
1-8. By definition of disturbing 2 disturbs the DLife. W
becomes its disturber.
- [1 2 3] : 1-8 ceases to be a ko position. The set of board
points of all ko positions is given by the ko mouths 3-6 and
2-7-10-5-4-9. The current MS starting with 2
is not any longer a ko stone MS
in the DLife, so it has no disturber any more.
- [1 2 3 4 5 6] : 1-8 is revived as
a ko position. There are now three ko positions.
- [1 .. 7] : B becomes the disturber of 2-7-10-5-4-9.
- [1 .. 8] : 3-6 ceases to be a ko position. B ceases to be
disturber.
- [1 .. 10 1] : 3-6 is a ko position
again. B played a ko stone in 1-8 earlier, but that play as
the exception is ignored for the prohibition rule. So
[1 .. 10 1]# is not prohibited, even though it is a ko stone
move in the same fighting ko.
- [1 .. 10 1 2]# is prohibited by prohibition rule: W would
again become disturber while the set of board points of all
ko positions is the same. Also when W played [1 2]# all three
ko positions were present. Thus W must tenuki now, before he
can play at 2, 4, or 8. 4 may be a different disturbing move,
but important is only, that by 4 as well as by 2 W would become
disturber of 2-7-10-5-4-9.
- W will connect at 3, B at 8, and B wins the game.
Molasses ko
- B[cadbb] does not lead to a cyclical MS. c-d is no ko
position.
- a respectively b is temporarily no ko position.
- The ko mouth a consists of exactly two board points. The
B ko stone is adjacent to a string with two breaths. If
the ko mouth had a W ko stone, it would be adjacent to at
least one string, that would not get another
breath with one move other than capturing the ko stone.
Thus the ko position of the ko mouth a is a single DDeath.
- After W[a] the ko position of the ko mouth a is still
DDeath. The analysis does not give a different result.
Instead of W[a] W[p] would also have provided all W strings,
that are adjacent to the ko mouth, with at least two breaths.
Thus W[a] does not disturb.
- The more interesting case is B[c] : It is played from a
position with a being ko position, a B stone in b and only W
stones in c-d.
- After B[c] the W
string adjacent to the ko mouth a needs to capture the ko stone
to gain a second breath. In the case of a W ko stone in the
ko mouth the single B stone b could not gain a second breath
with one move other than capturing a. So now the ko mouth a is
no longer DDeath. It is a FK.
- B[ca] : This is an exception of the prohibition rule for a
position with a being a ko position, a B stone on b and c,
and W stones on c and d.
- B[cad] : This is played from a position with a being a ko
position, a B stone on b and c, and W stones on c and d.
a ceases to be a ko position.
Now b is a single DDeath.
- B[cadb] : This is played from a position with only b being
a ko position, B stones on c and d, and a W stone on a.
W disturbs the ko position of the ko mouth b.
W becomes disturber of the DK.
B must not recapture immediately due to rule of basic ko.
- B[cadbpc] : This is played from a position with only b
being a ko position, B stones on c and d, and a W stone on a.
Now b is a FK.
- B[cadbpcb] : This is an exception of the prohibition rule
for a position with b being a ko position, B stones on c
and d, and W stones on a and c.
d ceases to be a ko position. a is a DDeath now.
- B[cadbpcbd] : This is played from a position with only b
being a ko position, B stones on c and d, and
W stones on a and c. b ceases to be a ko position. a becomes
a single DDeath.
- B[cadbpcbda] : This is played from a position with only a
being a ko position, a B stone on b, and W stones on c and d.
B disturbs the DDeath a. He is disturber of a.
- B[cadbpcbdapc]# is prohibited by prohibition rule, because as
with B[c] a would have been a ko position, at b would have
been a B stone, at c and d would have been W stones.
- B[cadbpcbdapd] : This is played from a position with only a
being a ko position, a B stone on b, and W stones on c and d.
a is a FK now.
- B[cadbpcbdapda] : This is an exception of the prohibition
rule for a position with a being a ko position, B stones on b
and d, and W stones on c and d.
- B[cadbpcbdapdac] : This is played from a position with only a
being a ko position, B stones on b and d,
and W stones on c and d.
a ceases to be a ko position; b becomes a DDeath.
- B[cadbpcbdapdacb]# is prohibited by prohibition rule,
because as with B[cadb]# b would have been a ko position,
at a would have
been a W stone, at c and d would have been B stones.
- B[cadbpcbdapdacpa] : B wins all.
- Molasses ko is an extreme borderline case between
DDeath and FK and no ko position.
This is one of the reasons for its difficulty under most
rule sets.
- Under Ing ko rules, because not both players can successively
pass and leave the position as is during B[cadbpcbdap], the
position (all involved points and the two surrounding strings)
is unsettled, i. e. FK. Already after B[ca] the W strings a
and c-d are hot and cannot be captured immediately.
Triple ko and eternal life; At b shall be a B stone, at d
shall be a W stone
- The triple ko with a ko coupling and the eternal life are both
FKs.
- B[a] is a ko stone in a fighting ko.
This is the exception of the
prohibition rule, but this will not become of importance.
Due to rule of fighting W cannot answer at c.
- B[ae] : Due to rule of fighting B must not answer at e or g.
- After B[ae] B will capture 4 W stones of the eternal life and
W wins the triple ko. B should have better chosen B[ga].
- W[eaf] can be expected with W to play.
- The rule of fighting has made the prohibition rule
superfluous in this example.
Triple ko (one single ko stone and two double ko stones);
at a shall be a B stone, at c shall be a W stone;
B to play
- B[edbacbdace] classifies all 5 involved short strings as ko
strings. a-b, c-d, e are three ko mouths with the same ko
coupling and thus form one ko position. Not both strings of
the ko coupling have two breaths; it is no stable DLife.
Neither b nor e is a move, that gives both strings of the
ko coupling two breaths each; it is no instable DLife. So
it is no DLife. The ko position does not have exactly two
ko mouths; it is no DDeath. Thus it is a FK.
- After B[bd], when W at a would reduce the breaths of the B
string of the ko coupling to one and B could regain a second
breath at e, the exception of the stable disturbing life
definition comes into use: This ominous example has
block-of-4
ko mouths. The W move at a would be adjacent to a ko string
of the opposing colour, not adjacent to a W ko stone, and
reduce the breath number of the B ko coupling string to one.
The ko position still will be a FK.
- The same exception applies, if no W stone would be at c. So
whatever ko stone move-sequence will be played, the ko
position is a FK.
- Each played ko stone must be followed by a ko threat.
- The Ing ko rules virtually restrict reasonable play in this
special ko position to [ettett], but allow some intervening
moves in the big ko mouths. Thereby all aji is eliminated by
a win of the ko position.
A ko coupling and an adjacent ko mouth
- Two ko positions are on the board. b-c with a ko coupling
is a stable DLife independently of which ko stone is in a.
With two B ko stones in b and c b-c is a instable DLife.
With a B ko stone in a still not all adjacent W strings
have only one breath. So a is a FK.
- W's only chance is to win the FK and connect at a. Then all
strings remain in coexistence.
- With a B stone at a the ko mouth d is a single DDeath. B can
win the ko at a by capturing d or connecting at a. He can
then before the end of the game dissolve the ko position d
and proceed by connecting at c (or b respectively). This would
leave b (or c) as a single DDeath. A try to capture the W
string of the ko coupling by disturbing at b instead would not
succeed due to the prohibition rule, which would then allow
B to disturb the ko position only once.
- B[a] plays a ko stone in fighting ko as an exception to
the prohibition rule. d is now a ko position.
- B[ac] : W is disturber of b-c, while three ko positions are on
the board.
- B[acba] : W ends as disturber. d is no ko position any longer.
W's move is also an exception of the prohibition rule, since
it is played from three ko positions being on the board.
- B[acbac] : B is disturber of b-c, while a and b-c are the ko
positions on the board.
- B[acbacba] : B ceases to be disturber and plays again a ko
stone in the fighting ko a, while a and b-c are the ko
positions on the board,
what he is allowed to do due to the exception
of the prohibition rule. Now again three ko positions are on
the board.
- W is prohibited to disturb b-c again with the three ko
positions being on the board
, so B[acbacbapa] and B
wins all.
- A W stone at e is useless for W as discussed in another
example.
- The nature of the prohibition rule is, that the first player
to play a ko stone in a fighting ko of
a string ko (more than one ko position
played through together) has an advantage: In general the
other player cannot use ko threats in other ko positions for
the FK.
- Under the Ing ko rules I suspect the following interpretation:
It is not decided, who wins the upper left ko. So it is FK.
The settlement is entangled, so only one ko position is on the
board.
A ko coupling and an adjacent ko mouth
- Two ko positions are on the board: a and with a ko coupling
b-c. a is a single DDeath. b-c starts as a stable DLife.
- With W[a] W is disturber of a. b-c is now in a state of
stable DDeath.
- Due to the rule of basic ko B cannot recapture a. So he
disturbs b-c with W[ab]#. W ceases to be disturber of a.
- W[abca] follows. B ceases to be disturber of b-c. b-c is
again a stable DLife.
- W cannot disturb a again. He might disturb b-c once, but then
he can disturb nowhere. So he may as well pass now:
W[abcapdpbpcp] and then B removes the last W string, too.
- To solve the fate of all strings it has been necessery to
start with the unbalanced ko position a and then to proceed
to the other ko position. The start has come from a DDeath
with W having the so called dead strings and being the only
player able to disturb and thus getting a disadvantage in the
following fight. So it could have been predicted, that W has
been bound to loose.
- Under the Ing ko rules I suspect the following interpretation:
It is decided, that the upper left ko can only be won by B.
So it is a DDeath.
The settlement is entangled, so only one ko position is on the
board. B wins all.
Moonshine life
- b-c is a stable DLife. a is a single DDeath.
- If before the end of the game B wants to prove W's
death in the upper left corner, he must play at a.
- W can resist by disturbing b-c once and only once:
B[abcabcapd] can be played according to rules of basic ko and
prohibition. Now with a B stone at d and a ko position less on
the board the players could defiantly become disturber in b-c
once again each before a final game end with the double ko
remaining on the board.
A main cause for Ing ko creation
- Here are two stable DDeaths. In both ko positions only B can be
the disturber. After B[ab] B must not play in that ko
position any more due to prohibition by basic ko rule. After
B[abcd] B also must not play in the other ko any more. Now the
prohibition rule forbids him to play a ko stone in either ko.
A problem of definition
- When analysing ko positions under the Ing ko rules one must
not believe
one's eyes: Here is a position where black has a balanced pair
of one external and one internal
shared beath, what is equivalent to one eye breath.
c-d are paired ko breaths. White has also an eye breath.
a and b are a miai
eye for black. It is disturbing life.
- Under the new ko rules simply the definition of stable DLife
applies.
Quadrupel ko
- The ko position is an instable DLife. W[c]
ensures a stable position. W[c] is a prologue, what creates the
first stable position.
- W[cd] gives the first disturbing move. B is the first
disturber of the DK. With W[cdbcdbc] the ko position has been
repeated for the first time since the position just before the
occurance of the disturber.
Now the disturber rule prohibits B to disturb again
for the time being. B may, however,
answer to a disurbing action initiated by W.
- At some time the
prohibition rule might eliminate the ban on either player as to
becoming disturber in the ko position.
Sending-2-returning-1 and bent-4
- The two single stones
are ko stones. a-a-c is a ko mouth and a ko position,
b-b-c is a ko mouth and a ko position as well. This is a
case of overlapping ko mouths and ko positions. Both ko
positions are single DLifes. a respectively b disturbs.
- W will be removed, because W cannot
win a bent-4 ko. B can remove W by B[apb].
- If W resists: B[acapcpa] and B wins the bent-4.
Sending-2-returning-1
- B cannot play c and a to
play the bent-4 ko,
because W has an irremovable large ko threat at d.
The last point
on the board, that is worth something, is c. If, however, B
should want to get more, he might try a or b. Due to area
counting this costs nothing.
- The upper right corner is a "seki", i. e. coexistence.
a-a-c and b-b-c are two single DLifes.
- B might start the move-sequence B[aca]. With adding a stone
to a ko stone in B[a] B is the
disturber of a-a-c.
- B may disturb both ko positions only once. Then he should
take the last endgame point c.
A strange DDeath
- The string of c-d is no ko string: Even W[cbdaacb] does not
lead to a repetition of the board position. So the MS is not
cyclical. a and b have a ko coupling, so a-b is a ko position.
- a-b is in a state of instable DDeath and after B[a] it is in a
state of stable DDeath.
- W[c] leaves the ko position in instable DDeath. B answers with
W[ca]# to give stable DDeath, in which only W could disturb.
- W[cad] : This is again stable DDeath. But now it is B, who
could disturb!
- B is indeed forced to disturb: W[cadb]#.
- W[cadba]# and B will be captured. So B should have started
with B[a], if he got a chance.
- W[cadbpcadb]# : Now it is W who disturbs.
- W[cadbpcadba] : W will become captured, so he should not have
passed.
- The player to take first one breath of the opponent's string
of the ko coupling wins the ko position, though it is a
DDeath!
A strange DLife
- Also the triple stones are ko stones: W[eadbfeadbf] is a
cyclical MS.
- The ko position has a ko coupling and consists of four ko
mouths. It is in a state of stable DLife.
- W[e] is forced. The reason, why it does not make sense to
label this to be disturbing, is W[epdfda] resulting in
another stable DLife. (Even though W[epd]# disturbs, due to
the normal stone W[epdf]# W ceases to be disturber and the
prohibition rule does not consider W's prior disturber
existence for future restriction.)
- With W[e] and the ko position remaining unchanged until the
end of the game the difference of stone numbers on the ko
position after filling in will be W+4.
- With W[ea]# B becomes the disturber.
- After W[eap]# the W normal string cannot be captured.
However, W[eapd] is an endgame tesuji sequence leading to an
equal number of unshared breaths and two further B normal
stones on the board. The counting for the former ko position
will be B+4.
- W might try to improve his endgame with W[eadf], but still
filling in will result in B+4.
- If B should miss W[eadf]#, then W[eadbfe] : Still all four
ko mouths exist.
- W[eadbfep] : B cannot capture W. B is prohibited to disturb
again due to prohibition rule.
- For a W try to further improve on his result note, that this
position will be the first to be repeated since the occurance
of B as current disturber.
- W[eadbfebcabca]# : B himself repeats a board position and
the disturber rule now does not allow him to disturb as long
as he will remain disturber.
- W[eadbfebcabcab]# : W continues the ko stone MS in the DK
after disallowance for B to disturb in the DK. W also
disturbs. So due to rule of disturber B ceases to be
disturber and now W becomes the disturber.
- W[eadbfebcabcabcabca]# : This repeats the board position for
the first time since the position just before the occurance
of W as the disturber. So now disallowance applies for W.
Further play will be restricted for both at least temporarily
according to rule of prohibition. The filling in counting is
again B+4.
- Of course, after B's failure the correct endgame for W would
have been W[eadbfed] with W+4.
A stable DLife
- The ko position b-c has a ko coupling and is in a state of
stable DLife.
- With a W stone at a the ko position is in a state of instable
DDeath.
A stable DLife
- The ko position a-b has a ko coupling and is in a state of
stable DLife. A breaths reduction by B[a] or B[b] could be
compensated by W[..c]#.
- If the ko position was not stable DLife, then it would be
instable DDeath.
- B[acab] brings all strings of the former ko coupling to life
and gives one ko mouth to each player. So the philosophical
observation of the nature of the ko position judges, that it
is reasonable to call the ko position stable DLife rather
than assume all W stones to be dead in DDeath.
A rare ko coupling
- The ko position with a ko coupling starts from stable DLife.
- B[b] : B disturbs. The ko position is a FK then.
- B[ba] : The ko position is instable
DLife then. So the rule of fighting will not apply for the
next move.
- A B move left of b then gives stable DLife.
- A W move left of a then maintains stable DLife an disturbs.
- B at b then is prohibited by the prohibition rule.
- Whatever, the ko position will end as a so called seki.
A one-sided stable DLife
- Under the new ko rules
the ko position is in a state of stable DLife, but all W
stones will be removed due to B's so called better eye shape.
- With their unlimited knowledge about shapes the Ing ko rules
will know about eye breaths and wisely call W dead in DDeath.
That is part of the religion of the Ing ko rules: Even if
humans
cannot define eye breath, the rules know the truth. Still
some doubters say, that they are not rules at all... (They
ought to believe the truth.)
Ring of 4 single ko positions
- This example offers the most serious difference between the
new ko rules and the Ing ko rules.
- Under the new ko rules no algorithm for global considerations
is needed and four FKs, that are basic kos, are on the board.
Due to the prohibition rule after B[abcdbadca] W must not
play a ko stone and B wins all.
- Under the Ing ko rules only one ko position is on the board,
which is balanced and therefore a DLife. (Well, surely an
algorithm exists for detection of the special case of rings
of 2n single kos with a total of 4n breaths, of which 2n are
eye breaths. But what will
happen with removable surrounding strings?) B[abcdpcbadpppp]
is possible.
Exercises
The infamous three ko positions
- a and d are in moments, when a ko stone could be played in
them, FKs.
- The ko type of b-c changes with more relevance.
- Possible pass plays or tenukis make an analysis a little bit
more complex.
- Will after W[b] the main part of W or B be removed or will
all end as a coexistence?
Ring of 4 ko couplings
- a-b, c-d, e-f, g-h are stable DLifes.
- Is it wise to disturb one of the ko positions?
A pavement of ko mouths
- Tengen has no ko stone.
- What happens after B[a] ?
A pavement of ko mouths
- What happens after B[c] ?
Double ko with ko coupling of 4 strings
- What other ko positions with at least three strings of a ko
coupling do exist?
Two ko couplings and a fighting ko
Several ko mouths
- What are the best endgame MSs?
[to be continued]
Links