2009-05-01 last update, 2002-01-17 first
day, Robert Jasiek
Index | 18XX
| Comparison - Variants - Crisis
18XX Variants' Rules
18XX / Rest Money
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At the end of a stock round, the players' turn order is sorted by greater
rest money. Ties are resolved according to the previous turn order.
Comments
-
Turns are sorted due to only the players' skill! - With the traditional
turn order rules, turns were sorted due to a combination of luck for the
initial turn order, luck for unpredictable strategic mistakes of opponents
(like first forgetting to do something and then doing it when everybody
else has finished their intended actions), and skill for increasing the
likelihood of getting the priority deal.
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Until a PC moderator implements the full rule, an intermediate improvement
can be used: The priority deal does to the player with the greatest rest
money. For this, let every player pass until the priority deal player gets
his first turn.
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The variant greatly improves every 18xx with the following exceptions:
1830 (both the traditional and the variant rules make the game equally
interesting, but in a different way), 1830/Lummerland (see 1830, but strategies
differ), 1844 (already uses the rule), Crisis (has no stock rounds but
already dynamic player turns), Ur/1830BC (already uses a similar rule,
which was the original cause for inventing the variant).
18XX / Conditional Initial Capitalization
[For quite some 18xx with initial capitalization this variant makes the
game fairer. The second rule is needed only for 18xx that allow purchase
of foreign shares.]
-
A player buying one certificate from a company's initial offering pays
the share price to the company / the bank if he does / does not control
it.
-
A company X buying one certificate from a company Y's initial offering
pays the share price to Y / the bank if the same player does / does not
control both X and Y.
18XX / Peaceful Rules
[These are guidelines if you want to change the rules so that a stock trading
game becomes a network construction game.]
-
On his turn, a player may not sell more than one share.
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On his turn, a player may not buy more than one share, except a director
certificate.
-
On his turn, a player first sells then buys shares, each of which is optional.
1826 / Privates Auctions
[Distributes the privates fairly.]
-
The privates are sold in auctions. Players take turns to choose one still
unsold private to be sold in an auction. When all privates are sold, the
first stock round starts with the player having the least cash, in case
of a tie the player with an earlier occurrence in the initial order of
turns. - During each auction the players take bid turns, which start with
the player choosing the private, proceed clockwise, but otherwise are independent
of turns. A bid turn can be a pass or - unless the player has passed earlier
during the same auction - a bid. The minimal bid is $0, the minimal bid
increment is $5, and the player offering the final bid, which he must be
able to spend, pays for it to the bank.
Comments
-
With the original rules the owner of the Belgian private can lose F15 if
some opponent adopts a strategy of opening Belge during the first stock
round. Some players also think that the Parisian and Alsatian privates
might be too expensive.
-
Freely bidding for the privates has considerably increased strategic variation
of the game.
1835 / Clemens
[Distributes the Start Packet more fairly.]
-
When buying a certificate from the Start Packet, there are no restrictions
on the order in which certificates may be purchased; a player is free to
choose any certificate remaining in the Start Packet. Each player in turn
may choose any of the remaining certificates (some of which include an
additional certificate, i.e., the Saxon director's share with the LD private)
for purchase. (These combined certificates may not be separated when purchasing
from the Start Packet.)
-
The very first run of the first stock round is done backwards, all others
take place normally. E.g., in a game with four players the first run is
4-3-2-1. Thereafter every run is 1-2-3-4. (Exactly once player 1 has two
turns in succession.)
-
The Pre-Prussian minor companies will not operate until the Bavarian (BY)
floats. However, the private companies will pay out if the BY does not
float.
1841 / Naive German Rules
[Distributes the concessions fairly and improves a few other strategically
questionable rules of original rules 1.00 modified by the FAQ 1.5. Precise
German rules are called German Rules 1.5.1, see below.]
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{2} Before the first stock round the concessions are offered in open auctions.
Players take turns either to pass or to choose one still unsold concession
to be sold in an auction. If all players have passed successively, then
the remaining concessions are put into the bank pool and the first stock
round starts with the player having the least cash, in case of a tie the
player with an earlier occurrence in the initial order of turns. - During
each auction the players take bid turns, which start with the player choosing
the concession, proceed clockwise, but otherwise are independent of turns.
A bid turn can be a pass or - unless the player has passed earlier during
the same auction - a bid. The minimal bid is $20, the minimal bid increment
is $5, and the player offering the final bid, which he must be able to
spend, pays for it to the bank.
-
{3.2} Shares or concessions may not be traded between players.
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{4.5.1} During an emergency money raising a director certificate may not
go to the bank pool.
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{4.5.1} In case of a bankruptcy all companies that have been controlled
by the bankrupt player are eliminated. All 100% shares in such a company,
all trains, tokens, and money go to the bank. A concession in such a company
is taken away from the game. The bankrupt player has the option to continue
playing with additional debts of L500 issued by the bank.
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{4.5.1, 4.7.1} Foreign shares sold by a company do not drop the stock price.
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{4.6.9} Livornese (SFLi) operates in the OR in which it starts provided
none of its predessors has operated in this OR.
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{5} If a game end is caused by the highest possible stock market price
being reached or by all red connections being connected, then the current
OR is still completed.
Comments
-
{4.5.1, 4.7.1}, {5} The timing for the game end and the final stock prices
are less arbitrary.
-
In Lemmi's moderator {4.6.9} requires the correction mode for stock price
corrections and usage of the middle mouse button on the income for paying
a dividend. The rule improves the otherwise even weaker Livornese.
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Trades between players could unbalance a game extremely. E.g. two players
could cooperate in buying virtually all concessions and earning money with
only the Bayard until the game end.
-
A director certificate in the bank pool could benefit an arbitrary player.
Being allowed to get rid of under-endowed companies easily would decrease
the train speed, which is the game's key excitement.
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Historical companies can only be floated once since they are historical.
1841 / German Rules 1.5.1
[These rules override the 1841 rules 1.00 English, are derived from Steve
Thomas' [FAQ 1.5], and
include a few changes generally used in well known German circles. This
derivation uses only those FAQ rules that are additional or regularly change
the rules and that are not obvious implications from the original rules.
Furthermore, this derivation makes FAQ rules more precise where necessary
and further additional rules for completion are added. For additional FAQ
rules that are obvious implications see the FAQ itself. Numbers refer to
sections of the original rules.]
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{meta-rule} The contents of headlines qualifies interpretation of text
below them. [The author of 1898 has said the opposite about the 1898 rules.]
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{2} Before the first stock round the concessions are offered in open auctions.
Players take turns either to pass or to choose one still unsold concession
to be sold in an auction. If all players have passed successively, then
the remaining concessions are put into the bank pool and the first stock
round starts with the player having the least cash, in case of a tie the
player with an earlier occurrence in the initial order of turns. - During
each auction the players take bid turns, which start with the player choosing
the concession, proceed clockwise, but otherwise are independent of turns.
A bid turn can be a pass or - unless the player has passed earlier during
the same auction - a bid. The minimal bid is $20, the minimal bid increment
is $5, and the player offering the final bid, which he must be able to
spend, pays for it to the bank.
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{3.1, 3.2, 4.6.8, 4.6.9, 4.7.1, 4.7.2, 4.7.4, 4.7.5} Unless in the cases
of 4.6.8 or 4.6.9, players and Corporations may not voluntarily buy or
sell stock or cause a merger if this would lead to a circular chain of
ownership. They may buy the first 4-Train even if this would lead to such
a chain. [So only involuntary selling (emergency money raising or to reduce
holdings to less than 60%) can cause a circular chain. Here the priority
of involuntary selling is higher than that of not causing a circular chain.]
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{3.2} Shares or concessions may not be traded between players. [If the
players agree before the start of a game, then concessions may be traded
between players. Strategically this allows Yellow Fever, i.e. cooperating
players might want to buy most concessions and have income from only the
Bayard concession until the game end.]
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{3.5.2, 4.7.1} If a player controls, directly or indirectly, more than
60% of stock in a Corporation (call it A) and is operating a Corporation
(call it B) which directly owns stock in A, B must sell A shares to reduce
his holding if he can (i.e. unless A has not operated), even if the sale
leaves him still over limit. If B controls A shares indirectly (i.e. B
controls Corporation C, which owns stock in A), B is not required to divest
itself of C in order to reduce the player's holding in A.
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{4.1.1, 4.1.2} It is legal to upgrade a reachable city (provided that any
new track doesn't run off the map or into a barrier), even if there is
no new track or if the new track isn't reachable.
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{4.1.1, 4.1.2} In Phase Two, the route from a Corporation token to the
new tile may not cross an active border, not even twice.
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{4.1.1, 4.1.2} The yellow Venice tile may be laid only in orientation S,
with Venice itself next to the port and the other piece of track pointing
towards Padova. The green and brown Venice tiles will then fit only in
one orientation.
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{4.4, 4.7.4} It is illegal to reduce a Corporation to having tokens only
in pass hexes.
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{4.5.1} During an emergency money raising a director certificate may not
go to the bank pool.
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{4.5.1} During the Emergency Money-Raising Step, Corporations and players
may (or possibly must) ignore the usual restrictions on selling stock.
They may sell stock in Corporations which haven't operated yet, and they
can cause the Bank Pool to own more than 50% of a Corporation. A Corporation
may also sell from its own initial stock. They may choose to sell stock
which they wouldn't normally be able to sell in preference to stock which
could be sold normally.
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{4.5.1} When selling shares at half price, the total amount raised, if
not integral, is rounded down; the rounding is not performed on each certificate
sold. However, rounding for selling a Corporation Treasury's shares in
foreign Corporations is done separately from rounding for selling a Corporation's
Initial Shares.
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{4.5.1} If, after an Emergency Money-Raising Step, the Corporation still
has funds, it may buy further Trains (usually from other Corporations,
but conceivably from the Bank or Bank Pool) as its President wishes.
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{4.5.1} In case of a bankruptcy all companies that have been controlled
by the bankrupt player are eliminated. All 100% shares in such a company,
all trains, tokens, and money go to the bank. A concession in such a company
is taken away from the game. The bankrupt player has the option to continue
playing with additional debts of L500 issued by the bank.
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{4.5.1, 4.6.8, 4.6.9} If due to the Ferdinandea Secession or due to the
Tuscanian Merger circular chains of control arise, the affected Corporations
are considered frozen, except that they must, in their Financial steps,
sell off all shares they own in their controller(s). These sales follow
the rules for the Emergency Money-Raising Step {4.5.1}, except that the
Corporation receives full value for the shares sold. [A circular chain
cannot (?) be caused by an emergency money raising. Due to another modifying
rule regular mergers do not cause circular chains.]
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{4.5.1, 4.7.1} Foreign shares sold by a company do not drop the stock price.
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{4.6.2} The actions occurring when the first 4-Train is sold must be carried
out in the order given. This means that the elimination of the concessions,
the Ferdinandea Secession, and the Tuscanian Merger occur in that order.
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{4.6.8} When swapping pairs of IRSFF shares, the first pair must be swapped
for the President's share of either the SFV or the SFL, and the second
pair must be swapped for the other. If there is no second pair, the unclaimed
President's certificate will go to the Bank Pool. In this case some players
or Corporations may not be able to exchange their IRSFF certificates for
those of the fragments; such share-owners will be paid the current market
value of the share from the bank without affecting the share price of either
fragment. The unclaimed Corporation will be frozen.
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{4.6.8} When the Ferdinandea Secession occurs, the fragments (SFV and SFL)
will run unless the IRSFF ran earlier that round. If the IRSFF buys the
first 4-Train, the fragments will not run that OR and the Corporation will
lose the remainder of its train-buying step and its financial step.
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{4.6.8} During the Ferdinandea Secession Treasury shares of equal value
are distributed in stock price order.
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{4.6.8, 4.7.4, 4.7.6} A frozen Corporation will discard odd shares in the
components of a merger between Major Corporations, receiving the usual
compensation. If it has a pair of IRSFF shares, it will act as the Bank
Pool does (i.e. exchange them for one SFV and one SFL share unless one
of the Presidencies is still available). If it has a single IRSFF share,
it will exchange it for an SFV share, if available. These exchanges will
occur after the Bank Pool's exchanges, in operating order if there is more
than one frozen Corporation. A frozen Corporation does not buy shares during
a Minor Corporation Transformation. [In particular this means that the
frozen company can become the director of SFV or SFL and that otherwise
(with only 10% IRSFF) usually it gets one SFV certificate but that the
director may go to the bank pool.]
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{4.6.9} If no player or Corporation has as much as 20% of the SFLi when
it forms (because they all had too few shares of its precursors or chose
not to acquire the Presidency) its President's certificate will go to the
Bank Pool, and the Corporation will be frozen.
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{4.6.9} If Firenze and/or Pisa are occupied by tokens of the Corporations
merging in the Tuscanian merge, they remain there. If Firenze and/or Pisa
are not occupied by tokens of the Corporations merging in the Tuscanian
merger, the SFLi will not have a token in the relevant city. If the SFLi
is not able to maintain a token in at least one of Firenze or Pisa, it
must keep a token in some other city occupied by a precursor Corporation.
If the SFLi is frozen while being formed, it does not voluntarily keep
tokens in other cities than Pisa or Firenze.
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{4.6.9} Livornese (SFLi) operates in the OR in which it starts provided
none of its predecessors has operated in this OR.
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{4.7.2} A Corporation may not buy shares in a Corporation whose shares
it sold at any time during the current Operating Round. This includes shares
sold in an earlier Emergency Money-Raising Step.
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{4.7.4} When swapping shares after a merger between Major Corporations,
shareholders with pairs of shares act before players with odd ones, as
in the Ferdinandea Secession. If the President's share of the new Corporation
hasn't yet been taken, a shareholder in turn with less than 40% of the
old Corporations may exchange his entire holding for the President's share,
paying the difference, rounded down, while a shareholder with 20% or 30%
must take an ordinary share if he rejects the presidency. (A shareholder
with 40% or more must take the presidency, of course.) If shares in the
new Corporation run out, a player with a pair of shares receives full value
from the bank. If the merger is voluntary (i.e. it is not the Tuscanian
merge) it may not take place unless some shareholder takes the Presidency.
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{4.7.4, 4.7.5} A merger is forbidden if all routes from a railhead of the
active Corporation to a token of the other cross an active border. This
means that if the two Corporations are in different countries, they may
not merge, and two Corporations in the same country may not merge if all
routes between them cross into another country.
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{5} If a game end is caused by the highest possible stock market price
being reached or by all red connections being connected, then the current
OR is still completed.
1841 / Zugzwang III
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1. Grundlage ist die Textfassung 1841 Version 1.00 Englisch (7.7.1996).
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1a. Diese wird modifiziert durch die Deutschen Regeln 1.5.1 in Englisch.
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2. [entfällt]
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3. Die Spieleridentitäten sind während des Spiels geheim.
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4. Deals, Händel, Gesellschaftshändel zwischen Spielern sind
untersagt.
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5. Das Medium der Zugabgabe ist Email, es sei denn im Falle eines Computercrashs
oder aus dem Kurzurlaub.
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6. Bei Urlaub ohne ZZ-Zugang wird das Spiel unterbrochen. Teilnahme mit
beabsichtigter häufiger Unterbrechung ist untersagt.
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7. ARs und ORs werden nicht unterbrochen. Strategisch einfache Runden werden
zusammengefasst, d.h. fast nie.
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8. Die Züge haben gewissenhaft zu sein und sollten im Schnitt nicht
unter 30 Minuten erfordern.
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9. Bei dennoch unvollständigen Zügen nimmt der GM geringste Aktivität
an. Dabei gilt im Besonderen: Billigste Loks werden verschrottet, neue
Loks werden notgekauft, S.F.V. wird bevorzugt, es wird nicht nachgekauft,
Notverkäufe werden vorrangig ohne Direktorwechsel und nachrangig in
Kursreihenfolge durchgeführt und Neugründungen finden nicht statt.
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9a. Außerdem gilt im Besonderen: Es wird einbehalten.
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10. Der GM wertet bei Mehrdeutigkeit in folgender abnehmender Priorität
aus: logische Textsemantik, Teilausführung, trivialerweise eindeutige
Absicht, Nicht-Ausführung. Logisch korrekte Zugnotation wird daher
empfohlen. Nicht-Unterscheidung von Init und Pool, wenn beides erhältlich,
bedeutet Nicht-Ausführung.
1856 / Selling Only After Having Operated
[This solves a design flaw of the original rules, where a player or a collusion
of players got an unfair advantage from initial capitalization by other
players than the director.]
- Shares in companies not having operated yet may not be sold.
1860 / Berliner Rules / 2009-05-01
Preface
-
This variant creates a severely different game in that selling shares
or recycling bankrupt companies can be much more important.
-
The initial auctions distribute the available items fairly and no player
is forced to buy an unwanted item.
-
Good certificates are scarce in the game. It is crucial which players
have the first, second, third turns in a stock round. Therefore the turn order in every stock round is fairly determined.
-
The "with valid route" criterion in the train buying rules increases
strategic complexity since it creates two types of companies: with versus
without a route.
Game start
-
The game starts with the following procedure:
-
The players get their initial money.
-
An initial turn order is determined randomly for the players.
-
The initial auctions take place.
-
The turn order for the first stock round is determined.
-
The frst stock round takes place.
-
The initial auctions proceed as follows: The Brading, Yarmouth, Cowes, and
Ryde privates and the CN and IOW director certificates are offered in open
auctions. Players take turns either to pass or to choose one still unsold
item to be sold in an auction. If all players have passed successively,
then the remaining items are put into the bank pool, from where they may
be bought from the second stock round at face value. - During each auction
the players take bid turns, which start with the player choosing the item,
proceed clockwise, but otherwise are independent of turns. A bid turn can
be a pass or - unless the player has passed earlier during the same auction
- a bid. The minimal bid is - in case of a private - its face value or
- in case of a director certificate - $0. The minimal bid increment is
$5. The player offering the final bid pays for it to the bank. In case
of a director certificate, the player sets the initial share price, which
is in the valid range, and also pays twice it to the bank. A bidding player
must be able to spend his bid plus, in case of a director certificate,
the initial share price.
- For the first stock round, a player with less
cash gets an earlier place of the turn order. Ties are resolved in order
of earlier turns in the initial turn order.
Turn Order in Stock Rounds
-
At the end of a stock round, the turn order for the next stock round is
determined afresh: A player with more cash gets an earlier place in the turn order. Ties are resolved in the order of the current stock round's
turn order.
- The occurrence of a bankruptcy during an operating round does not cause any extra stock round nor any turn order or priority deal changes for the next stock round.
Stock Rounds
-
Selling shares in a company without a train gives the FULL stock price
if the company has not yet operated during the game or since its last bankruptcy.
[Note: This rule doubles the average freqency
of selling shares. This rule is also contained in the original rules as a variant. ]
Revenue
-
An insolvent company withholds HALF revenue (rounded up),
but
halts
count FULL.
-
A company in receivership always withholds FULL revenue,
even if it is insolvent.
Buying Trains
-
One may not sell the only train of a company with a valid route
unless the buying company doesn’t have a train.
-
A company with a valid route but without train must buy one. If
it cannot afford one, then and only then it becomes insolvent.
[Acknowledgement: Paul Work]