2011-01-11 last update, 2002-01-13
first day, Robert Jasiek
Index | 18XX
| Comparison
Functional 18XX Comparison
Treated Games on this Page
Consistently Treated
1826, 1829, 1830, 1835, 1841, 1856, 1870, Crisis, Inflation, Supply&Demand
Occasionally Treated
1825, 1830/Lummerland, 1831CB, 1837, 1844, 1849, 1851, 1853, 1862HO, 1862TL,
1876, 1898, 18AL, 18GA, 18HEXX, 1969, 2038, Ur/1830BC
Notes
"rest" or "none" in a list of games refer to "all other consistently treated
games". For corrections, additional details about occasionally treated
games, or an enhanced structure your input is welcome!
Construction
Facets
-
Triangle: none
-
Square: Crisis, Inflation
-
Hexagon: rest
- None: Supply&Demand
Map Type
-
Void: Crisis, Inflation
- None: Supply&Demand
-
Components: 18HEXX
-
Fixed: rest
Number of Facets
- 0: Supply&Demand
- 1-24: Lummerland, 1876
-
25-49: Crisis, Inflation
-
50-109: 1826, 1829, 1830, 1835, 1841, 1849, 1851, 1856
-
110+: 1831CB, 1837, 1853, 1862HO, 1862TL, 1898
Number of Upgrade Tile Colours
-
3: 1830, 1835, 1841, 1876, Inflation
-
4: 1826, 1829, 1856, 1870
-
5: none
-
6: Crisis
Traditional Terrain Concepts
-
None: Crisis, Inflation, Supply&Demand
-
Yes: rest
Network
-
Oil: 1969
-
Space: 2038
-
Irrigation: Ur
-
Railway: rest
- None: Supply&Demand
-
Other Transport: none
Game Flow
Major Opening Balance
-
Routes: Crisis, Inflation
- Player Money: Supply&Demand
-
Auctions of Starting Order Places: Lummerland
-
Auctions of Privates: rest
Rounds
-
Rounds: Crisis
-
Stock + Operating Rounds: rest
Sudden Game End
-
Impossible: 1826, 1829, 1835, 1841
-
Possible: 1830, 1856, 1870, Crisis, Inflation, Supply&Demand
Concepts Possibly Accelerating Endgame
-
Yes: 1826, Crisis, Inflation, Supply&Demand
-
No: 1829, 1830, 1835, 1841, 1856, 1870
Finances
Money
-
Unlimited: Crisis, Inflation, Supply&Demand
-
Limited: rest
Responsible Person for Emergency Money Raising
-
Bank: 1829
-
Shareholders: Crisis
-
Director: rest
Money Valuation
-
Inflation: all
-
Constant: none
-
Deflation: none
Possible Dominating Medium Range Stock Market Developments
-
Boom: all
-
Stagnation: Crisis
-
Recession: Crisis
-
Crisis: Crisis
Possible Highest Percentage of Under-endowed Companies
-
100%: Crisis, Inflation, Supply&Demand
-
ca. 95%: 1841
-
ca. 67%: rest
Trades
Players Owning Shares in Total
-
Unlimited: Crisis, Inflation, Supply&Demand
-
Share Limit: none
-
Certificate Limit: rest
Companies Owning Shares
-
Used Own Shares: 1826, 1870
-
Limited Foreign Shares: 1841, 1898
-
Unlimited Foreign Shares: Crisis, Inflation
-
Neither: rest
Typical Limit for Shares in One Company and Owned by One Person
-
Restricted: 1826, 1830, 1841, 1856, 1870, Crisis, Inflation, Supply&Demand
-
Unrestricted: 1829, 1835
Companies Regularly Selling Own Shares
-
Yes: 1826, 1841, Inflation, Supply&Demand
-
No: rest
Unbalancing Trades
-
None: 1844, Crisis, Inflation, Supply&Demand
-
Shares Controlled by Other Players: 1841
-
Privates or Concessions Controlled by Other Players: 1830, 1841,
1856, 1870, 1898
-
Tokens Controlled by Other Players: 1841, 1898
-
Trains Controlled by Other Players: all except Crisis
Markets
Dimensions
-
1D: 1825, 1829
-
2D: 1830, 1837, 1835, 1841, 1856, 1870, Crisis, Inflation, Supply&Demand
Facet Shape
-
Hexagon: 1837
-
Square: rest
Zones
-
Lower: 1825, 1829, 1830, 1837, 1856, 1870, Crisis
-
Upper: 1825, 1841
-
None: 1835, Inflation, Supply&Demand
Dropping Prices
-
Per Share: 1830, 1841, 1856, 1870, Crisis, Inflation, Supply&Demand
-
Per Sale: 1835, 1837
-
Neither: 1825, 1829
Topics
Heaviest Rules Topic
-
Centralization: 1826
-
Loans: 1856
-
Routes: 1825, 1829
-
Gauges: 1849, 1853
-
Nationalization: 1835, 1856
-
Mergers: 1841, 1898, Supply&Demand
-
Combines: Crisis, Inflation
-
Connections: 1870
-
None: rest
Heavy Pure Strategic Topic
- Bureaucracy: 1835
- Tycoons: 1830, Crisis, Inflation, Supply&Demand
- Accelerated Inflation: 1841, Inflation, Supply&Demand
-
Business Crises: Crisis, Supply&Demand
-
None: rest
Design
Easy Rules Understanding
-
Yes: none
- Intermediate: Supply&Demand
-
No: rest
Flaws
-
Untreated Overwhelming Diplomacy: 1856
-
Questionable Game Start Treated by House Rules: 1826, 1835, 1841
-
Unknown: rest
Flavour
Historical Relation of the Playing Material's Surface
- Not Applicable: Supply&Demand
- Abstract: Crisis, Inflation
-
Fictional: Lummerland, 2038
-
Real World: rest
Enjoying
-
Fast Players: Lummerland, 1851, 1876, 18AL, 18GA, Supply&Demand
-
Peaceful Construction Players: 1825, 1837, 1853, 1870, 2038
-
Tough Traders: 1830, 1841, Crisis, Inflation, Supply&Demand
-
Strategically Mandatory Negotiations: 1856
-
For other Reasons: 1826, 1829, 1835, 1856
Complexity
Construction
-
Low: Lummerland, 1876, Supply&Demand
-
Intermediate: 1826, 1830, 1835, 1841, 1856, 1870, Crisis, Inflation
-
Advanced: 1829, 1837
-
High: none
Business Toughness
-
Low: 1826, 1829, Lummerland, 1835, 1837, 1870, 1876
-
Intermediate: 1830, 1856
-
High: 1841, Crisis, Inflation, Supply&Demand
Business Unpredictability
-
Low: 1826, 1829, Lummerland, 1835, 1837, 1856, 1870, 1876
-
Intermediate: 1830
-
Advanced: 1841
-
High: Crisis, Inflation, Supply&Demand
Availability
-
Easily Available: 1825, 1830, 1835, 1856, 1870, 2038
-
Currently Not Easily Available: rest