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[DDL-ML] Small patch and some suggestions.




Hi,
sorry if this is a multiple copy, my mailer crashed and I can't tell
if this went out...

Just compiled DDL for the first time. Connection to Lenz boosters with
a quick and dirty interface (2 100Ohm resistors to have som current
limit). Here are some impressions. Anyone using a mouse/trackball with
the j-man? Walkaround radio trackball would be cool.

# /usr/src/DDL/erddcd/erddcd -help

         -c <delay>        (enable shortcut checking, reaction delay in usec)
                                   ^^^^^^^^

May I suggest

s/shortcut/short circuit/g on the source?

Makefile for the gameport handler:

Needed to customize the INCLUDES for most setups, I guess. I made the
compile and link stages different targets.

--- Makefile~   Sun Jan  9 21:39:33 2000
+++ Makefile    Fri Dec  8 04:52:20 2000
@@ -1,7 +1,8 @@
 
 CC = gcc
 #INCLUDES = -I/usr/lib/java/include -I/usr/lib/java/include/genunix
-INCLUDES = -I/opt/JAVA/jdk-1.1.8/include -I/opt/JAVA/jdk-1.1.8/include/linux
+INCLUDES = -I/usr/java/jdk1.3/include -I/usr/java/jdk1.3/include/linux
+#INCLUDES = -I/opt/JAVA/jdk-1.1.8/include -I/opt/JAVA/jdk-1.1.8/include/linux
 #INCLUDES = -I/opt2/JAVA/jdk1.1.6/include -I/opt2/JAVA/jdk1.1.6/include/solaris
 
 all: GameportHandler.class libgpnative.so
@@ -13,8 +14,9 @@
 test.class:
        javac test.java
 
-libgpnative.so: gameport_GameportHandler.c gameport_GameportHandler.h
+gameport_GameportHandler.o: gameport_GameportHandler.c gameport_GameportHandler.h
        gcc -c gameport_GameportHandler.c $(INCLUDES)
+libgpnative.so: gameport_GameportHandler.o
        ld -G gameport_GameportHandler.o -o libgpnative.so 
 
 jni-header: GameportHandler.java


Harald.