1997-1-30 last update, 1997-1-30 first day
Robert Jasiek,
jasiek@snafu.de
Primitive go rules were presumably first invented in the 1970ies by game theorists. Several versions exist. This version of the author was written down 1997-1-30 and is based on graph theory.
Instead of determining the winner by scoring primitive rules let the first player without an available move lose the game. Such rules omit passes. Games tend to be very long and are so called pass fights. Their final stage consists of suicides respectively attempts to prohibit those of the opponent. They are important in mathematics.