1997-1-20 last update, 1997-1-16 first day
Robert Jasiek,
jasiek@berlin.snafu.de
IGS Rules
Introduction
IGS (
telnet 203.255.112.3 6969)
has two rule sets: these rules and GOE rules. Both have been
implemented by Tim Casey. GOE rules are based on the
Ing 1991 rules. The IGS rules are designed to provide players
from the whole world with a simple set resembling Japanese rules.
Special rulings are omitted in favour of
void games. The rules use basic ko,
forbidden suicide,
byoyomi,
and Japanese handicap. Confirmation
of life and death
at the game end is left to the players' agreement.
Territory is
monochrome surrounded empty board points plus removed opponent's
stones. Special features are added.
Rules of Play
Start
- The two players of a go game play black respectively white
stones on a grid board.
- Before the start of a game the players agree on accepting
this rules, the match command, the colour choice, the size
of the board, and the time handling.
- Before the start of a game the players should agree on the
rating status, the handicap, the komi, handling of
exceptional cases, and additional features.
- Black makes either the first move or sets the handicap on
an empty board. This is followed by alternating moves of
both players until the game stops.
Move
- A move is either a board play or a pass.
- A board play consists of placing a stone on an empty grid
point and then removing all
units of opponent's stones that are connected by grid lines
and not adjacent to an empty grid point.
- A board play is prohibited if it leaves
a unit of own stones that are connected by grid lines
and not adjacent to an empty grid point.
-
If a single stone removes a single stone, then no single
stone may remove it immediately.
- Three consecutive passes stop alternating play for confirmation
of life and death of stones on the board.
- All stones that could be removed by continued alternating play
should be removed by agreement of both players. (clicking on
stones or entering coordinates)
- Removal is ended by agreement (done); before a score check is
available.
- If the players cannot agree, then play may be adjourned or
resumed (undo) until a void game occurs due to the maximal
number of moves of a game (uptime).
- Before the game stop a game is ended by forfeit due to run out
of time.
- Before a done confirmation a game is ended by resignation of
a player.
-
After a confirmation both players have territory of their
colour. Territory includes connected units of empty grid
points that are not adjacent to an opponent's stone,
with each grid point being worth one point, and removed
opponent's stones, with each stone being worth one point. The
komi is added to the white territory. The player with more
territory wins the game.
Komi
- When creating a game IGS proposes komi.
- Both players may agree upon another value and should set it
before the second move.
Illegal Move
- Successive moves of one player, moves on occupied board points
or off the board, and violations of move rules are announced
but otherwise ignored.
Undo
- Before the game stop undoing a move is a right.
- Disagreement of confirmation requires undo.
Interruption
- Interruption can be caused by mutual agreement (adjourn),
hardware or software problems.
- Interrupted games are to be resumed (load) as soon as possible.
Otherwise a lost player has to inform his opponent. It is
possible to resign a stored game.
- Intentional escaping combined with refraining resumption is
considered unethical by the IGS community.
- If a resumed game is not completely saved, prior play must
be repeated.
- Each player starts with the same amount of time.
- The available time consists of basic time and byoyomi.
- Byoyomi requires play of a fixed number of stones within a
fixed period of time.
- The use of addtime is a right. It is polite to add time in
case of netlag.