2006-04-28 last update, 2006-04-28 first day, Robert
Jasiek
INDEX | GO | RULES
|
Strategic Differences: Area Scoring versus Territory Scoring
Definitions
-
"Scoring" is the general definition of the mapping of every possible final
position to some score.
-
"Counting" is the practical, mechanical procedure for determining the score
of the final position of a particular game.
-
"Area Scoring" scores the numbers of each player's stones on the board
plus empty intersections surrounded only by his stones.
-
"Territory Scoring" scores the numbers of each player's prisoners of opposing
colour plus empty intersections surrounded only by his stones. This applies
only when no further removals will occur. This applies only to those empty
intersections that are qualified by an additional status criterion.
Examples
-
Area Scoring is an example of a scoring method.
-
Territory Scoring is an example of a scoring method.
-
Ing Fill-in Counting is an example of a counting procedure for Area
Scoring.
-
New Zealand Half Counting is an example of a counting procedure for Area
Scoring.
-
Chinese Half Counting is an example of a counting procedure for Area Scoring.
-
Japanese Fill-in Counting is an example of a counting procedure for Territory
Scoring.
Not Considered
The following are not considered here:
-
Komi.
-
Rare or very rare shapes. Very rare shapes are not considered just because
their discussion might have been popular in the past - they are not relevant.
-
Scarce, rare, or very rare long cycle shapes are not considered here because
their behaviour depends more on the ko rules than on the scoring method.
-
The scarce practical differences between Life and Death Territory Scoring
and Control Territory Scoring.
Strategic Differences: Area Scoring versus Territory Scoring
Neutral Intersections (Dame)
Value of each "neutral intersection":
-
Area Scoring: Each "neutral intersection" is worth 1 point for the score.
Since neutral intersections (which do not threaten an attack) can be filled
alternately, the first player to occpuy a neutral intersection (which does
not threaten an attack) gains 1 point.
-
Territory Scoring: Each "neutral intersection" itself is worth 0 points
for the score.
Side conditions related to "neutral intersections":
-
Area Scoring rulesets: Usually the rules do not create side conditions.
(Ing rules are a bit unclear here.)
-
Japanese 1989 Rules, Japanese 2003 Rules: Usually the score differs if
either "neutral intersections" are filled or "neutral intersections" are
not filled. The definition of territory depends on whether a group of stones
is adjacent to "neutral intersections". In practice under the Japanese
1989 Rules, "neutral intersections" outside coexistences are filled during
the alternation or the "confirmation phase".
-
Korean 1992 Rules, World Amateur Go Championship 1979 Rules: It is mandatory
to fill "neutral intersections". However, obviously this does not apply
to all "neutral intersections" because there can be "neutral intersections"
in coexistences.
-
New Amateur-Japanese Rules: Although the rules do not create side conditions,
application of the rules becomes easier if "neutral intersections" are
filled as far as possible.
-
Verbal amateur-Japanese rules: "Neutral intersections" outside coexistences
are filled during the alternation, the "confirmation phase", or the counting.
Comments:
-
While reasons for filling "neutral intersections" vary considerably, they
are filled somehow under all common rulesets.
-
Area Scoring rulesets do not need to encourage the players to fill "neutral
intersections" because each "neutral intersection" is worth 1 point for
the score.
-
For a Territory Scoring ruleset, a prescription to fill certain "neutral
intersections" is either very ambiguous or extremely technical. Therefore
it is very doubtful to prescribe this in the core rules of play. However,
a guideline in the tournament rules might be possible: "During the alternation,
the players should fill as many so called "neutral intersections" as possible."
Last Endgame Ko
Usually there are still "neutral intersections" available when a last endgame
ko is fought.
Example:
# # . # .
# # # # #
O # . # O
. O O O O
O O . O .
-
Area Scoring: If it is Black's turn, then Black captures, White occupies
the neutral intersection, and Black connects - the sum points gained in
the ko and on the neutral intersection are 1. If it is White's turn, then
White connects and Black occupies the neutral intersection - the sum points
gained in the ko and on the neutral intersection are -1. (Negative numbers
of points favour White.) Between Black's turn and White's turn, the difference
in gained points is 1 - (-1) = 2.
-
Territory Scoring: If it is Black's turn, then Black captures, White occupies
the neutral intersection, and Black connects - the sum points gained in
the ko and on the neutral intersection are 1. If it is White's turn, then
White connects and Black occupies the neutral intersection - the sum points
gained in the ko and on the neutral intersection are 0. Between Black's
turn and White's turn, the difference in gained points is 1 - 0 = 1.
Summary: Usually, by the last endgame ko a player can gain 2 points under
Area Scoring or 1 point under Territory Scoring.
Asymmetrical Coexistences (Sekis)
A coexistence is asymmetrical if one side encloses more empty intersections
than the other side. This is scarce.
Example: scoring position
O . # . #
. O # # #
# # O O O
. # O . O
# # O O .
-
Area Scoring: Black wins by 1 point.
-
Territory Scoring (in typically occurring rulesets): White wins by 2 points.
Conclusion: In a coexistence, empty intersections enclosed by one player
do score under Area Scoring but do not score under Territory Scoring rulesets
(as they typically occur).
One-sided Neutral Intersections
A one-sided "neutral intersection" is a "neutral intersection" in a coexistence
that only one player wants to occupy. This is scarce.
Example:
O O O O O O O .
# # # # # # O O
# . O O . # O .
# # O O . # O O
-
Area Scoring: White gets 1 extra point in the coexistence.
-
Territory Scoring: White gets 0 extra points in the coexistence.
Conclusion: Like independent "neutral intersections", also one-sided "neutral
intersections" provide points under Area Scoring but not under Territory
Scoring.