Tournament Rules of the European Go Championship
2010-12-13. Changes
to previous version of 2010-04-28.
Guidelines for the European Go Congress
- A congress lasts for 15 days from a Saturday in July to a
Saturday in August. The first day is mainly the registration
day.
- For go tournaments, by default the EGF General Tournament
Rules and the EGF Tournament System Rules apply.
- A congress also includes the following tournaments:
weekend, pairgo, rengo,
13x13, 9x9, team, lightning with 10 minutes. A congress should include
a rapid with 30 minutes and computergo.
- The weekend
tournament may have and possibly should have a supergroup. Its thinking
time must be enough to count towards the EGF ratings. Typically its
basic
time is 60 minutes. Only
players 3 dan or weaker may miss any rounds. Handicaps, if any, may be
used only below 15 kyu.
- The appeals committee is used also for side
tournaments.
Particular Tournament Rules of the European Go Championship
Tournament System
- The rounds are Sunday to Saturday except Wednesdays and
the weekend in
between. Relegation
games on the second Wednesday are an exception. One
round is played per day. Each game starts in the morning.
- The tournament is open for all players.
- The specified rank is the player's European rank and, by
default, is used during both
weeks.
- The basic
system is a 10 rounds McMahon. By default,
there is a supergroup.
- After
round 7, top Europeans qualify for and play a knockout for the European
Champion.
- The Tournament Supervisors decide the rules of play, the
top bar, the lower rating consideration bar to X dan, whether
exceptionally not to use a supergroup, and the supergroup members
according to the rules below.
Rules of Play
- The by far major sponsors of the EGF during the
previous 12 months and of the congress determine the rough choice of
the
rules of play. The finer choice is according to the EGF General
Tournament Rules. It is desirable to use only one ruleset for all
boards; however, if a split should be made, then it is between boards
1-16 and boards 17+. However,
if apparently one of the sponsors is not particularly interested in the
used
rules of play or if suitable playing material is not
provided, then
all boards may use the same rules of play.
Registration
- The congress may set a fee for the participants.
- Regardless of preregistration, each player registers
personally
at the congress site until a deadline during the night following the
registration day.
- Any player has to sign a Tournament Agreement and in
particular: "I abide
by all tournament rules of the EGF. If I play in the supergroup,
then I play all rounds. If I am X dan or
stronger,
then I do not omit a game during the period for which I have
registered.
If I am weaker than X dan, then for dropping one round I use the proper
sheet and give it to the organizers the day before until the deadline."
- The players X dan or stronger also declare their
citizenship
and number of years of residence in Europe / EGF countries. In case of
doubt, the congress organizers verify this and the rank.
- Players not reading English are carefully informed about
the Tournament
Agreement and should sign an Asian language version of it.
Supergroup
- A few weeks before the congress or else at latest during
formation of the supergroup, the Tournament Supervisors
decide due to an apparently great number of strong participants whether
to increase the lower rating consideration bar from 4 dan to X dan.
- Players X dan or higher may declare their intention to play
in the supergroup in the Tournament
Agreement.
- The event organizers give rating, rank, and strength
information
about the players X dan and above to the Tournament Supervisors.
Especially they get
the latest EGF rating lists for Europeans and for non-Europeans from
the EGF ratings manager.
- A supergroup of --ca.--
24 to ca. 32 players is formed as follows in
order:
- Ca. 24
Europeans according to the EGF rating list.
- At most altogether ca. 2 improving young or local top
players.
- Strong
non-Europeans (with or without EGF rating). The total numbers of
players in (2) and (3) should be at most ca. 8.
- Fill
any remaining places with Europeans
according to the EGF rating list.
- By default, players entering delayed or not playing in all
rounds are not in the supergroup.
Thinking Times
- The thinking times are the same for both players and depend
on the higher
ranked player as follows:
- 4 dan or
above: 2.5 hours basic time + 1 minute byoyomi
- 3 kyu - 3 dan: 2 hours basic time + 45 seconds byoyomi
- 4 kyu or below: 1.5 hours basic time + 30 seconds byoyomi
However, if the clocks cannot manage 45 seconds byoyomi, then 40
seconds byoyomi is used.
Miscellaneous
- Tiebreakers for pairing purposes may differ from the final
results tiebreakers.
- Especially in top
groups, the recommended
pairing strategy is Cross Pairing (scheme 1-3, 2-4) by McMahonScore -
rating in rounds
1 and 2 and Fold Pairing (scheme 1-4, 2-3) by McMahonScore - SOS in all
later rounds.
- After every round, the current player ordering by
McMahonScore - SOS and any
relegation or knockout game results are published.
- Result forms, sealing forms, and dropping forms are used
together with
deadlines. If the players agree, sealing a move may also be done by
simply playing it.
- Handicaps, if any, may be used only below 15 kyu.
- A player not playing a round without proper notification
can be expelled
from the tournament. If an X dan or stronger misses a round during his
registered
period, then as a minimal consequence this leads to suspension from the
supergroup for the next time in three years.
Results - General
- There are the two titles
European
Champion and European Open Champion. A
player might get both titles.
- To get a title, a player has to have played all rounds,
unless he
proves exceptional circumstances according to the EGF General
Tournament Rules.
- After the last round, the Tournament Supervisors verify the
order of the top players. Only then the prize giving may take place.
- The major prizes go to the top 10 players.
- The EGF archives the final results and the names and
countries of the title
holders.
Qualification
for the Knockout
- After
round 7 of the McMahon tournament and for the purpose of making a
tentative pairing, those top Europeans having played all 7
rounds
are ordered as follows:
- McMahonScore,
- SOS,
- the rating during the supergroup formation stage,
- lottery.
- Accordingly the top
16 Europeans are numbered. Next they are compared pairwise using the
Fold Comparison strategy: 1 - 16, 2 - 15, 3 - 14, 4 - 13, 5 - 12, 6 -
11, 7 - 10, 8 - 9. If
two compared players have
unequal McMahonScores, the player with
the greater McMahonScore
qualifies for the knockout while the other player re-enters the McMahon
tournament. If two compared players have an
equal McMahonScore, each of them plays a relegation game.
- The pairing of the
relegation games is
made under EGF supervision according to the following strategy as well
as possible: Firstly avoid repeated pairings, secondly use or else
approach Fold Pairing by number.
- Each winner
of a relegation game qualifies for the knockout while each
loser re-enters the McMahon tournament to play
its remaining rounds.
- Any relegation games
are played on the second Wednesday and have the same starting time and
top players' thinking times as the McMahon tournament.
The Knockout to
Determine the European
Champion
- The 8 qualified
players play the knockout.
- The knockout pairing
is
made under EGF supervision according to the following strategy as well
as possible: Firstly avoid repeated pairings, secondly use or else
approach Fold Pairing by number.
- The knockout is
played parallel to the McMahon tournament's rounds 8 to 10 schedule
with the same thinking times.
- Players dropping out
of the knockout's quarter finals play the remaining rounds
in the McMahon tournament.
- The knockout
winner
becomes the European
Champion.
- The loser
of the knockout final gets place 2 of the European Championship.
- The
knockout semi-final losers play for place 3 of the European Championship.
Final Results of the
European Open
Championship
- To become the European Open
Champion,
a player has to be non-European and in the group of one or more players
with the highest McMahonScore. If that group has more
than
one non-European, then the European Open Champion is determined among
those non-Europeans by the tiebreakers mentioned below. If that group
does not have any non-European, then there is
no European
Open Champion. Europeans do not become the European Open Champion.
- All players are ordered
by
- If there is a tie for
becoming the European Open Champion, the tie will be
broken by:
- 3. SOS-1.
- 4. SOS-2.
- 5. SOS-3.
- 6. SOS-4.
- 7. SOS-5.
- 8. SOS-6.
- 9. SOS-7.
- 10. SOS-8.
- 11. SOS-9.
- 12. MutualGameScore.
- SOS-x ignores
the lowest McMahonScores of a player's opponents in exactly x rounds.
- A player's
MutualGameScore is Direct Comparison applied to and only if
exactly two players are still tied after SOS-9.
- Any
relegation game results neither count for a
player's own McMahonScore nor for his opponents' tiebreakers.
- The
results of the knockout games including the game for place 3 are copied
into the McMahon pairing program and count also for the
opponents' tiebreakers.
- The
top 4 European players are determined by the knockout and the game for
place 3. In the McMahon results, they are ignored for themselves but
considered for their opponents' tiebreakers.
- For the
purpose of comparing the Europeans relative to each other, the
Europeans' places 5 and
below are determined by the McMahon tournament's results in order of
the Europeans' occurrences.