2008-03-01, Robert Jasiek
Quality of Direct Comparison
Preface
- There are two versions of the tiebreaker Direct
Comparison: Non-iterative Direct Comparison versus Iterative
Direct Comparison. Differences occur only for 4 or more mutually tied
players.
- Definition of Non-iterative Direct Comparison for a round-robin tournament:
-
A player's Direct Comparison value is the Number of Wins Score of only the games
played against each other.
- The definition is not applied iteratively.
- Definition of Iterative Direct Comparison for a round-robin tournament:
-
A player's Direct Comparison value is the Number of Wins Score of only the games
played against each other.
-
If it results in a finer tiebreaking, then the definition is applied iteratively:
If an application still ties some players, then for them the tiebreaker
is applied again, not overwriting but fine-tuning its previous application.
- Additional definition for a McMahon or Swiss tournament:
- The above definition of Direct Comparison is overridden by giving each
player of mutually tied players the value 0 if they all have not played
the same number of games against each other.
- For further remarks, see the Quality of SOS page. In particular, here Direct Comparison is studied only when being applied to the final tournament results.
Advantages
Only a Player's Own Performance Affects His Direct Comparison Value
Only a player's own performance during the tournament affects his
Direct Comparison value. Round numbers, pairings, opponents'
performance against third players do not affect it. Only the player
himself is responsible for it.
Meaningful Design Aim
For players tied at the top of the final result table, the design aim
of the tiebreaker Direct Comparison is very meaningful: These tied
players are the players still competing for place 1, so they are
compared among each other. This comparison is like a subtournament in
that only their performance against each other is considered. If a
playoff tournament were to be hold, then these players should be its
participants. In such a playoff, only their performance against each
other would matter. The design aim of Direct Comparison agrees to that
nature.
The Numerical Precision is the Significance
Direct Comparison is exactly as accurate as it pretends to be: Its
precision and its significance are 1 if there are no jigos (or default
jigos). They are 1/2 if there are jigos. The significance errors of SOS
do not have any impact on a player's Direct Comparison value. Other
significance errors with a numerically relevant impact on the latter
are not known. In other words, Direct Comparison values do not
contain any noise.
Disadvantages
Scarcely Breaks Ties in Some Tournament Systems
In McMahon or Swiss tournaments, Direct Comparison scarcely breaks
ties because often not all players of a tie group have
played against each other. One should note, however, that breaking
ties for the typically small score group at the top is possible more
often. E.g., if exactly two players are tied at the top, then their tie
is broken unless they had a jigo. If exactly three players are tied,
then one player might have beaten both competitors (the tie is
dissolved) or there can be a three-way-tie (cycle; the tie remains).
Future research should study how frequently Direct Comparion breaks a
tie in the final top score group of a McMahon or Swiss tournament.
In round-robin tournaments, ties are broken more often than not.
Only Part of a Player's Performance Is Considered
Direct Comparison ignores the games against opponents not in the group
of tied players. The games considered by Direct Comparison, those
against opponents in the group of tied players, are effectively
evaluated for the second time because they have already been considered
for the score criterion. Apart from the design aim of a tiebreaker, it
is unclear why some games of a player should be evaluated the more
often than other games.
Potentially Great Impact of a Significance Error
Should some significance error with a numerical impact on a player's
Direct Comparison value exist at all, then it would be relatively great
in comparison to the value's size. So far this is an only theoretical
danger.
Commentary
Advantages and disadvantages are in a balance. This can be said of only
few tiebreakers and so Direct Comparison is among those being worth
considered if ties need to be broken at all.
In round-robin tournaments, Direct Comparison is clearly the first
choice. There also SODOS is popular but why should one's won games be
more important than one's lost games and why not vice versa? Direct
Comparison does not have this disadvantage.
In McMahon or Swiss tournaments and for the purpose of breaking
the final top score group's tie, opinions vary greatly whether Direct
Comparison or SOS (or one of its derivates) is the better tiebreaker.
The author's experience is as follows:
If the top score group was large, then SOS felt like a random lottery.
Getting place 1 due to SOS was no joy. Direct Comparison would have
been inapplicable, but at least it would not have been associated with
an awkward feeling of arbitrary ordering.
In a big 5 rounds McMahon tournament, the author lost in round 1
and then fought his way back. Another player had won his first 4 games.
They were paired against each other in the last round. The author won
and so both were tied on McMahonScore. The used tiebreaker SOS gave the
author 2nd place. Had Direct Comparison been used instead, it would
have been 1st place. The author felt and still feels very strongly that
usage of SOS had been unfair because it rewarded winning in earlier
rounds more than the decisive direct encounter of the top two players.
What are round numbers compared to the most important game of the
tournament? Nothing.